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February 29, 2012
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Isometric Artwork 2 by AMD-Design Isometric Artwork 2 by AMD-Design
Here is some of the work I did for Vostu. A social game company that I used to work not so while ago.

What you can see here is buch copilations images in Isometric, and also somo colour concepts, assets, items, and tiles. Hope you guys enjoy it.


Cheers.

Note: Many of them where made without a pencil or draw base line, just painting :)
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:iconzhoanaselah:
ZhoanaSelah Featured By Owner May 25, 2014  Hobbyist General Artist
I was just passing through and saw these lovely designs, I'm going to play the game just to see how they look in the game itself.
Congrats your work is amazing. =)
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:iconamd-design:
AMD-Design Featured By Owner May 29, 2014
Thanks for the comments. Game never came out XD so I suppose you can't find the game anywhere. Cheers
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:iconzhoanaselah:
ZhoanaSelah Featured By Owner Jun 13, 2014  Hobbyist General Artist
Are you sure?
I found something a lot like it on facebook. Probably something very similar. It's called Magic Valley, I thought it was it. =P
Game itself sucks though, only the design is awesome.
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:iconamd-design:
AMD-Design Featured By Owner Oct 10, 2013
Hello there!!! Since I been having a lot of questions about this kind of work I done in the past, so I decided to make a full comment with some guidelines you can use for working whenever designing ISOMETRIC ART.

NOTE: I don't work anymore doing this type of work but I can definitely guide you with some advice.  Keep in mind this is just my professional experiences and some of those tips might change with your client request or project. Thanks

First I make those images HIGH RES from 4500px wide to 150 to 300 dpi for all the detailing making it much easier.

Second brushed doesn't matter I actually used the default brush settings from Photoshop and teak them here and there to achieve any particular texture or line workflow I wanted. So nothing fancy about this.

Third, keep in mind the perspective that is key of having a good overall design whenever doing ISOMETRIC art.

Forth get yourself a good grid either provided by your client or yourself.

Finally get a background color the resonates with the final color or close color you will see in the final game. Usually provided by the client.

Work hard and always look for reference, hope you find them helpful.

Best regards,

Andre
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:iconakira-ravenlier:
Akira-Ravenlier Featured By Owner Aug 31, 2013  Professional Filmographer
I LOVE these styles, they're wonderful! 
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:iconazh753:
azh753 Featured By Owner Aug 24, 2013
Are you open for commissions?
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:iconjoelpoischen:
JoelPoischen Featured By Owner Jun 4, 2013  Professional Digital Artist
Great work! So you make a drawing, use a hard edge brush for the flats, and the render...or what is your process, these are so amazing! I do game art for my job, creating items, but i always use illustrator for more control...any tips... stuff like this... [link]
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:iconamd-design:
AMD-Design Featured By Owner Jun 5, 2013
Hello sorry for the late response!!! I use a custom hard edge brush for the flats as you mention!!!
Basically I get a brief idea from the art director and I start to apply the big forms in shapes, then
progressively bring some of the mayor forms, but always checking on perspective. I never use a draw
as a background for start point, I just feel more comfortable doing it without it. But yea 100% Photoshop
and 100% Hand-painted. Illustrator yes is a great tool to control, but if I really need to have hard
edges and control I also use smart vectors and the pen tool in Photoshop XD. Cheers
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:iconjoelpoischen:
JoelPoischen Featured By Owner Jun 6, 2013  Professional Digital Artist
Thanks a lot for the info! Such great work once again! :)
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:iconclamskidruniz:
cLamsKidRuniZ Featured By Owner Apr 9, 2013
soooo cool!!!!
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